About
I am a computer science researcher working on computer graphics and neural rendering. I received my M.S. in Computer Science and Engineering from POSTECH in 2025, where I was advised by Prof. Seungyong Lee in the Computer Graphics Lab. My M.S. thesis was on High-Quality Geometry and Texture Editing of Neural Radiance Fields.
Research Interests
- Neural rendering & NeRF — geometry and texture editing, mesh-based neural rendering.
- 3D reconstruction — depth completion from RGB-D and sparse depth video.
- Geometry processing — remeshing, mesh saliency, and surface editing.
- View synthesis — view-dependent texture and appearance modeling.
Publications
Domestic Publications
Full and up-to-date list on Google Scholar.
Experience
Researching generative AI and related 3D technologies.
Proposed and implemented (C++) a partial-remeshing algorithm for mesh smoothing and modification.
Big-data analysis of cafe sales data; contributed to a recommendation system.
Designed and developed an AWS web app (RDS, EC2) for interactive generation and editing of XML data.
Awards & Scholarships
Teaching & Services
Algorithms and Problem Solving Practice (CSED490E), Fall 2022
Computer Graphics (CSED451), Spring 2022
Student Volunteer, SIGGRAPH Asia 2022 (Daegu)
POSTECH Broadcasting System — Program Director & Video Producer, 2017–2019
Programming: C, C++, Python, Java
Languages: Korean (native), Japanese (bilingual), English (intermediate)